Related to: 'Greatest Stadiums'

Author Spotlight with Graham Marks

Guy Parker-Rees

Guy Parker-Rees is the award-winning author of whole shelf of bestselling picture books, including the international hit Giraffes Can’t Dance. He writes his own stories, as well as working with other authors, such as Giles Andreae and Tony Mitton. Here he talks to Graham Marks about his world of colour, line and characters, and his latest Tom & Millie books.

Wayland

A World of Computers and Coding

Clive Gifford
Authors:
Clive Gifford

In this exciiting, photo-packed book, discover the world's most amazing computers, from the first mechanical calculators to the latest groundbreaking designs. Step back in time to explore the history of computer gaming - from the first simple pong game to the latest high-tech console. Meet the pioneers of computer programming and gain an insight into how computers work. You can even become a coder yourself - follow step-by-step instructions to program your very own computer game!

Wayland

Super Social Media and Awesome Online Safety

Clive Gifford
Authors:
Clive Gifford

The World Wide Web has changed the way we communicate and socialise with our friends. Super Social Media and Awesome Online Safety investigates how social media sites work and how to stay safe in the online world. Want to type a tweet or write a blog? Upload your photos and videos? Share your news on a social media site? Find out how here!Uncover the code behind the social media networks that connect people around the world. Learn how the networks are built and think about how to participate in them safely and responsibly. 'Try at home' examples encourage you to get practical with computing and are NOT linked to specific software or operating systems. Real-world anecdotes from the world of information technology will inspire a new generation of digital technology scientists.This series will provide support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS.Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Computing and Coding in the Real World; Great Games and Amazing Animation; The Science of Computers; Web Page Design

Wayland

Webpage Design

Clive Gifford
Authors:
Clive Gifford

The World Wide Web is the world's biggest source of knowledge and entertainment, but how does all that information get there? Webpage Design looks at how people plan, design and code all types of webpages, from social media to shopping sites. Investigate all the options available and see how website designers choose fonts, colours and images, then code it all to create the coolest webpages. Learn the code, pick your pictures and have a go at creating your very own webpage! 'Try at home' examples encourage you to get practical with computing and are NOT linked to specific software or operating systems. Real-world anecdotes from the world of information technology will inspire a new generation of digital technology scientists.This series provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS.Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Computing and Coding in the Real World; Great Games and Amazing Animation; Super Social Media and Awesome Online Safety; The Science of Computers

Wayland

Anglo-Saxon and Viking Times

Clive Gifford
Authors:
Clive Gifford

If you enjoy reading about the Anglo-Saxons and Vikings, especially about the grim and gory aspects of each era, this is the book for you! What sort of work could job-hunters in Anglo-Saxon and Viking Times expect to find? An Anglo-Saxon might become a monk, painstakingly copying out manuscripts by hand and fending off attacks from ferocious Viking invaders, or a nettle collector, pounding stinging nettles to release their flax-like fibres and boiling them to make a medicinal tea. What were the pay and conditions like for a cook or a charm-maker in Anglo-Saxon and Viking Times? Which were the most dangerous jobs and which the most high status? The book is illustrated throughout with photos of artefacts from the period from the Art Archive and complemented by quirky and humorous but historically accurate drawings by Alex Paterson.

Wayland

Computing and Coding in the Real World

Clive Gifford
Authors:
Clive Gifford

Computing and Coding in the Real World looks at applied coding and the computation hidden in the world that surrounds us. Readers will learn how things work, from scanners at supermarket checkouts and distance sensors on cars to 3D printers. Features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. Real-world anecdotes from the world of information technology look at the forerunners of digital technology that have paved the way for coders today.Provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS.Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Great Games and Amazing Animation; Super Social Media and Awesome Online Safety; The Science of Computers; Web Page Design

Wayland

Great Games

Clive Gifford
Authors:
Clive Gifford

Great Games and Amazing Animation encourages readers to imagine and design their own computer games, including mazes, Pong and Space Invaders! It will take them through all of the creative steps involved, from initial idea to designing characters and learning the types of code that are used to bring these games to life. Features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. Real-world anecdotes from the world of information technology look at the forerunners of digital technology that have paved the way for animators and games developers today.Provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS.Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Computing and Coding in the Real World; Super Social Media and Awesome Online Safety; The Science of Computers; Web Page Design

Franklin Watts

A Robot World

Clive Gifford
Authors:
Clive Gifford

In today's wired world, robots are everywhere, from movies, in space, computer games - maybe even walking among us. Aimed at readers aged 7 to 11, this is a look at the rise of robots: how they've developed over time, from early sketches to terrifying battlebots and factory operatives, to the latest AIs running free from their workshops. Presented chronologically, this robot history will focus on landmark robots that have captured the imagination, including creations from popular culture.

Wayland

Ground Control to Major Tim

Clive Gifford
Authors:
Clive Gifford
Wayland

Amir Khan

Clive Gifford
Authors:
Clive Gifford

Amir Khan is a world champion boxer, who, in 2004 at the age of just 17, won a silver medal at the Athens Olympics. He is involved in several charitable projects, in Britain and around the world. Let his amazing story inspire you! Top tips give advice on how you can succeed in sport. Inspiration panels show who and what motivated Amir to reach his goals. A Day in the Life feature gives an insight into how Amir might spend his time.Discover more about key figures in the public eye with the Inspirational Lives series. These fascinating biographies focus on influential people, important for their achievements and contribution to their time and industry.Other titles in the series: Andy Murray, David Attenborough, Malala Yousafzai, Nelson Mandela, Stephen Hawking, Tim Berners-Lee and many more.

Wayland

Stars, Galaxies and the Milky Way

Clive Gifford
Authors:
Clive Gifford
Wayland

The Science of Computers

Clive Gifford
Authors:
Clive Gifford

Find out how information technology and digital devices have developed from early machines the size of basketball courts, to the tiny silicon chips being produced today. The Science of Computers takes an overall look at information technology, exploring how computers operate and the amazing devices that are used in homes, schools and businesses today. This practical learning guide lays the groundwork for further exploration of computational thinking. 'Stretch Yourself' features give practical activities to help readers explore and test key principles. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. 'True Story' features give real-world anecdotes from the world of information technology. 'Computer Hero' features look at the forerunners of digital technology that have paved the way for scientists today. A practical and much-needed resource for the KS1-2 computing curriculum exploring all aspects of computational thinking. The series breaks down this new curriculum subject into four titles covering key topics: computer science, algorithms & coding, applications & programs, and computer networks. Other titles in the Get Ahead in Computing series: Awesome Algorithms & Creative CodingAmazing Applications & Perfect ProgramsComputer Networks

Wayland

Awesome Algorithms & Creative Coding

Clive Gifford
Authors:
Clive Gifford
Wayland

Ancient Rome

Clive Gifford
Authors:
Clive Gifford

What sort of work could job-hunters in Ancient Rome expect to find? They might become a soldier in the most disciplined army in the known world, or a fuller, cleaning other people's dirty laundry by trampling it in vats of urine. What were the pay and conditions like for a doctor or a cook in Ancient Rome? Which were the most dangerous jobs and which the most high status? The book is illustrated throughout with photos of artefacts from the period from the Art Archive and complemented by quirky and humorous but historically accurate drawings by Alex Paterson.

Wayland

Astronomy, Astronauts and Space Exploration

Clive Gifford
Authors:
Clive Gifford
Wayland

Amazing Applications & Perfect Programs

Clive Gifford
Authors:
Clive Gifford
Wayland

Players and Skills

Clive Gifford
Authors:
Clive Gifford

Cricket is a game steeped in history and tradition. But it is also one of the most exciting, and rapidly changing, sports in the world. New, fast-paced, forms of the game such as the IPL have attracted a younger fan base, and sponsorship deals and increased media coverage mean that top cricket players are some of the best-known, highly paid, sports stars on the planet. Generation Cricket celebrates the rejuvenation of the game, giving readers a sense of the drama, action and skill involved in playing the game.Generation Cricket: Players and Skills looks at everything involved in playing cricket, from batting, fielding and bowling to scoring, equipment and the pitch. The rules of the game, including the ever-complex LBW law, are explained, along with how runs are made, and the numerous ways a player can be 'out'. The book also looks at some of the key people involved in a cricket match, including the umpire, wicket keeper and captain. Different bowling and batting techniques, from seam, swing and spin bowling to cover drives and hook shots, are also explained. Star Player features provide information about the men and women at the top of the sport both now and in the past, including Sachin Tendulkar, Ashton Agar, Charlotte Edwards, Kevin Pietersen and Muttiah Muralitheran. A comprehensive guide to the players, skills and tactics involved in a game of cricket, Generation Cricket: Players and Skills is ideal for cricket lovers aged 9 and above, either for project work or simply as a great leisure read.

Wayland

France

Clive Gifford
Authors:
Clive Gifford
Wayland

Italy

Clive Gifford
Authors:
Clive Gifford

Unpack the history and culture of Italy - one of the world's most beautiful and interesting countries - with Unpacked: Italy. The book takes you on a journey through this incredible country, from its food to fashion and its art to sport. The bright, fun scrapbook design will engage children's attention and capture their interest - this is the perfect children's travel guide to Italy Explore Italy's rich history, from the Romans right up to the present day, and see some of the marvellous things Italians have invented along the way, from the barometer to the space hopper! Meet some of Italy's greatest artists, see Michelangelo's incredible Sistine Chapel, and discover the mad museums scattered around the country - from the olive oil museum in Torgiano, to the accordion museum in Castelfidardo! Discover the Italian passion for all things football, find out why their national team is called the Azzuri, and meet some of the most expensive players in the world. See the sights of Italy's most famous and beautiful cities, from the Trevi Fountain in Rome to the Duomo in Florence via some Venetian gondolas! Explore Italy's diverse and interesting landscape, see vineyards and solar farms, mountains and volcanoes. Read all about delicious Italian food, from pizza and pasta to ice cream and anti pasti - dangerous if you're feeling hungry! Learn why the Italian fashion industry isn't just about looking good - it's also a vital part of the economy - so clothes shopping is encouraged! Discover the glamour of Italian transport, from speedy scooters to sleek Lamborghinis, Maseratis and Ferraris, and find out which Italian car factory has a race track on its roof! Unpacked: Italy is packed full of fun, quirky facts and interesting information, perfect for children aged 9 and above. Whether you're planning a trip, or just interested in the country, this is the guide for you! Italy is just one of the world's most fascinating countries. Why not unpack Australia, Brazil, France, India, Portugal, South Africa or Spain in other titles in the series?

Franklin Watts

Rugby

Clive Gifford
Authors:
Clive Gifford
Wayland

Athletics

Clive Gifford
Authors:
Clive Gifford

Have you been inspired by the 2012 Olympics? Sporting Skills: Athletics is a step by step guide to your favourite athletic disciplines, from sprinting, running and jumping to throwing the javelin, shot put, discus and other events. Take your game to the next level!