Computing and Coding in the Real World
By Clive Gifford
Computing and Coding in the Real World looks at applied coding and the computation hidden in the world that surrounds us. Readers will learn how things work, from scanners at supermarket checkouts and distance sensors on cars to 3D printers. Features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. Real-world anecdotes from the world of information technology look at the forerunners of digital technology that have paved the way for coders today.Provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS.Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Great Games and Amazing Animation; Super Social Media and Awesome Online Safety; The Science of Computers; Web Page Design
Create, Watch and Send
By Heather Lyons, Dan Crisp, Alex Westgate
This book will help budding young programmers discover their own creativity. Learn how to write and share a story, upload pictures, make videos and share your creative work with others, then hop online to try out your new skills on the companion website. Let's get coding!Kids Get Coding is a fantastic, hands-on resource for anyone looking to get started with coding. The eight books cover key areas of hte KS1 computing curriculum with simple text. Each title contains practical on- and off-line activities that are easy to follow and fun to try on your own or with friends. Guiding young coders through each title is Data Duck - a computer-programming mastermind here to help with hints and tips!
Coding in the Real World
By Heather Lyons, Dan Crisp, Alex Westgate
This book will help budding young programmers discover the technology in the world around them. Learn how computers play a big part in our everyday lives, controlling our cars, traffic lights, shopping and money, robots and much more, invent your own programs for everyday situations, then hop online to try out your new skills on the companion website. Let's get coding!Kids Get Coding is a fantastic, hands-on resource for anyone looking to get started with coding. The eight books cover key areas of the KS1 computing curriculum with simple text. Each title contains practical on- and off-line activities that are easy to follow and fun to try on your own or with friends. Guiding young coders through each title is Data Duck - a computer-programming mastermind here to help with hints and tips!
Charlie the Choo-Choo
By Beryl Evans, Ned Dameron
'If I were ever to write a children's book, it would be just like this!' Stephen KingEngineer Bob has a secret: his train engine, Charlie the Choo-Choo, is alive ... A children's book and future classic about friendship, loyalty and hard work. Fans of Stephen King's bestselling series will recognise Charlie, the Choo-Choo, adapted from a section of his novel The Dark Tower III: The Waste Lands. The piece of art created by Ned Dameron for book three is now the cover image for this picture book.
By Nancy Dickmann
This book takes a light-hearted look at the characters and creatures from the the Chinese mythological stories. These myths come from different cultural groups, and they include stories about how the world came to be, as well as folk tales and stories with a religious message. The stories are full of gods, monsters, animals, ghosts and nature spirits. The book is structured as a 'Who's Who' of the culture's myths and legends and has a gossipy, informal tone, allowing the characters' personalities to come through.The chapters begin with a spread featuring factfiles of two characters. Each of these has an "In His Own Words" section, where the character himself (or herself) gives fast facts such as parents, powers, crowning achievements, and "Not to be confused with...". This is followed by a myth re-relling, presented in a magazine-style, featuring the two characters. In total there are six spreads of fact files (12 characters total) and six different re-tellings.
Castles and Cannons
By Scoular Anderson
It's never too early to find out about kings and queens, drawbridges and dungeons, and old castle toilets with this brand new green Early Reader factbook.Early Readers are stepping stones from picture books to reading books, perfect for building confidence in new readers and reluctant readers. A green Early Reader is a first factbook.Did you know that the first castles were called motte and bailey castles? Or that there were holes above the castle gates called murder holes?Learn fascinating facts about life in a castle and how ancient castles were built and defended, in this brand new non fiction Early Reader from Scoular Anderson, with full colour illustrations on every page.
By Jane Bingham
Read all about Christopher Columbus and his dream to sail to Asia. Follow his journey into the unknown, discover what he found in America and see what happened to him on his later voyages.A simple fun picture quiz helps readers to recall what they have read.A perfect one-stop-shop for help with homework assignments!Broad-ranging appeal for nursery age through to Key Stage 2.
Clever Crafts For Kids
By Annalees Lim
This book is full of fun, child-friendly craft ideas for home or school projects. Have fun making a colour wheel, a farmyard from hand prints, a wax crayon batik owl, finger print fireworks, a scrunched seascape, snowflake wrapping paper, a 3-D rainbow, river reflection painting and foil print birthday cards.Easy to follow instructions guide you through the makes in 5-6 simple steps.The fun crafts use inexpensive, easy-to-find materials.The crafts will appeal to both boys and girls.
Crackpot Kings, Queens & other Daft Royals
By Kay Barnham
Discover all about the fascinating lives of some of the most unusual, quirky and eccentric characters in world history! Learn about the Chinese emporer who hunted sea monsters, find out if Richard III really was as despicable as historians once thought, and why Ivan the Terrible really was a very scary monarch. Peppered with Crackpot Quiz questions and Mad, Bad and Truly Sticky Endings features this book is enthralling, entertaining and educational all at the same time!
By Tom Jackson
From ancient Egyptian chariots to sleek modern supercars, trace the evolution of our never ending quest for speed. A host of famous vehicles throughout history show how inventors and engineers have developed and improved on technology to make the car such an important part of human history. This book also dissects some major developments, such as the four-stroke engine, crash-testing and satellite navigation to give a rounded picture of this amazing machine within a timeline framework. Technology Timelines is a series of six book aimed at upper KS2 and early KS3 readers aged 9+, tracing the development of specific technologies through the ages.
Children Growing Up With War
By Jenny Matthews
Winner of the 2015 Social Justice Literature Award for Nonfiction Chapter Book and 2015 MEOC Middle East Book Award for Youth Non-Fiction. Journey to some of the world's conflict zones through the camera lens of photojournalist Jenny Matthews, as she captures the impact war has on children and their families. This book takes a very personal approach as Jenny recalls some of her most memorable assignments, and the people and children she encountered along the way.The book features photographs with a human and environmental message from some of the world's war-torn hotspots - with a focus on children. The photographs are structured around key themes relating to children's lives and their rights. The supporting text voices Jenny's reactions to what she has seen and gives information about how children have been affected by war in specific conflicts. It also relates the background to wars and conflicts, case studies, key child-related facts, a map and website links.
By David West
Mechanic Mike knows loads about all sorts of cars. From old-fashioned vintage cars to amazing supercars and everything in between. Find out how may people each car can carry, whether it is fast or slow, the type of engine it has and other bite-sized facts.Part of the series Mechanic Mike's Machines. Introductory books for young readers aged 5+ in the high-interest area of all things mechanical.
Cars, Trucks and Trains
By Jon Richards
Have you ever wondered why and how the car was invented? From steam cars and trains to experiments with rocket powered and flying cars, It'll Never Work: Cars, Trucks and Trains explores the history and development of vehicles that have led to the comforts of modern passenger transport that we know today.Each title in this exciting, high-interest series looks at a different area of technology and engineering and reveals the pioneering ideas and scientific thinking that enabled its development, as well as exposing those that proved to be a dead end. Each spread examines a particular example in depth, bringing in other similar ideas where relevant, and revealing that experimentation and failure often pave the way to technology success. Beautifully designed and illustrated with infographic-style artwork, this series is an excellent technology resource for readers aged 9 and up.
By Rita Storey
So you want to build your own car models? Real ones that you can power and race?Well now you can, with How to Build. Inside you'll find simple instructions, equipment lists and templates to help you make working models, including a balloon car, rubber-band car, propeller car, battery fan car, bottle racer and a solar car.This series is aimed at budding inventors and engineers of the future, and contains builds which require adult supervision. It supports design and technology skills and learning, and is ideal for use at home, school and at STEM clubs.
By Clive Gifford
Find out all about the World Wide Web, search engines, email, social media - all of which have become part of our everyday lives. Computer Networks looks at how computer technology has changed the way we work, communicate, learn and have fun. The bright and engaging book guides readers with clear explanations of websites and webpages, search engines and email systems. Online security is key in digital learning and advice is included on staying safe online. Practical activities to try at home help reinforce learning and are not linked to specific software or operating systems. Features real-world anecdotes from the world of information technology. Computer Hero features look at the forerunners of digital technology that have paved the way for scientists today.Other titles in the Get Ahead in Computing series: Awesome Algorithms & Creative CodingThe Science of ComputersAmazing Applications & Perfect Programs
The Celts and the Iron Age
By Jen Green
What do you know about the Celts and the Iron Age? Explore the incredible history of Britain during these times and find out how people lived, worked, created and celebrated in this fascinating period in history. Bronze and iron tools, farming, Celtic tribes, warfare, the Roman invasion, society, and hill forts are all covered in this book along with quizzes and lots of facts. Craft activities support and enhance each section to bring what you've read to life. You can make: a chieftain's helmet, a celtic brooch, authentic oatcakes, a twisted torc, a sacrificial shield and a hill figure picture.Part of the series Discover Through Craft. Eight books that explore key curriculum topics using a mixture of activities, quizzes, facts and crafts. For children aged 7-9.
By Susie Brooks
Inspiring Artists tells us what it is that makes some famous artists so important and memorable, not only in terms of their artistic legacy, but also as to their impact on the wider world. It explores their life and times through significant pieces of their art, looking at the work in terms of its context, from conflict (Goya), to festivities (Bruegel) to personal struggle (Van Gogh). Each work is also considered in terms of its style, technique and artistic innovation.Claude Monet (1840-1926) was one of the founders of Impressionism and a hugely successful artist in his own right. His bright, dappled paintings, which captured subjects as varied as seascapes, railways and his famous waterlilies, created a turning point in art and gave colour a new importance. Monet's innovations paved the way for artists as diverse as Wassily Kandinsky, Roy Lichtenstein and Joan Mitchell.
Find out how to create your own cartoon characters and comic strips, draw manga-style artwork and expand your abilities into computer-generated animations. Whether you're new to cartoons or looking to develop your skills, this book will tell you everything you need to know, from finding out what are the best things about being able to create cartoons and animations to discovering what it takes to become a famous cartoonist.Discover advice from experts and top tips on how to improve, plus a quiz so you can find out how mad about cartoons you really are!The Mad About series of books helps children age 8+ perfect a variety of hobbies and skills, from art and cartooning to football and gymnastics.
Crazy Cars: Facts, Stats and Quizzes
By Tracey Turner
Stat Attack is irresistible to fact fiends, providing A-Z lists, top tens, etc, and focusing on mind-boggling information about the subjects that really interest them. Fascinating lists are meticulously researched and backed up with supplementary information. The books lend themselves to statistic games and comparisons, and are illustrated in an infographic style.
By Alix Wood
Learn all about the life of Claude Monet, the founder of Impressionism? Discover who inspired him, what his most famous paintings are and how he invented a new style of painting.Great Artists introduces young readers to some of the world's great artists. The books feature easy-to-read text and some of the most famous examples of each artist's work, as well as photographs of places and people of importance.