Cars and Vehicles
Did you know about the new train that is part vacuum cleaner? Or hydrogen fuel cells, catamarans and pantographs? Well, where have you been! Whether it flies, floats, races or sails, Infomojis: Cars and Vehicles is all about exploring the world of transport in a fun and engaging way. Each book features custom-made 'infomojis' - presenting the information with real personality! So inject fun into facts, and take your young engineer to the next evolution in infographics. Perfect for readers aged 8+.
By Rita Storey
So you want to build your own car models? Real ones that you can power and race?Well now you can, with How to Build. Inside you'll find simple instructions, equipment lists and templates to help you make working models, including a balloon car, rubber-band car, propeller car, battery fan car, bottle racer and a solar car.This series is aimed at budding inventors and engineers of the future, and contains builds which require adult supervision. It supports design and technology skills and learning, and is ideal for use at home, school and at STEM clubs.
By Rosemary Hankin
Explore the landscape, climate and crops of different regions of China and find out how these influence the food people eat and the meals they prepare. Then learn how to make well-known Chinese dishes such as corn soup, egg fried rice and spring rolls to share with your family and friends.
The Cave of Shadows - Explore light and use science to survive
By Richard Spilsbury, Louise Spilsbury
Follow Jess, Ben, Amelie and Zac as they use science to escape from terrifying danger, and try some exciting experiments for yourself. In The Cave of Shadows, the gang uses the science of light to explore a huge, spooky cave in search of a lost puppy. Will they find Poppy the puppy? And will they ever find a way out again?Science has never been more exciting with this attention-grabbing approach which delivers true scientific learning through an action-packed story and spectacular graphic illustrations. The science in the story is backed up through simple experiments that readers can try for themselves.
By Claudia Martin
Take a look at how computers are designed, how engineers program them and how all the data in computers is held. Find out about memory, outputs and inputs, explore amazing feats of computing such as the web, artificial intelligence and virtual reality and imagine what computers might be able to do in the future. Test your understanding with fun activities, such as writing your own program using a programming language such as Scratch.Inject some fun into STEAM topics, with these lively examinations of buildings, robots, computers, vehicles, materials and space! This bright, colourful new series aims to inspire children with a lifelong love of STEAM subjects.
Create Music with Scratch
By Kevin Wood
In Project Code: Music, young coders can use and refine their Scratch skills to create cool, professional music. Project Code is a great series for young coders already familiar with Scratch, who are ready to take the next step. With a series of fun projects to master, each book allows readers to explore, create and learn coding fundamentals as they go along. This series supports the National Curriculum for Computing at KS2 and is ideal for readers aged 6 and up.
Create An Animation with Scratch
By Kevin Wood
A Cry in the Dark - Explore sound and use science to survive
By Richard Spilsbury, Louise Spilsbury
Follow Jess, Ben, Amelie and Zac as they use science to escape from terrifying danger, and try some exciting experiments for yourself. In A Cry in the Dark, the gang uses the science of sound to escape from a mad scientist! Will they find their way back to safety before he catches them?Science has never been more exciting with this attention-grabbing approach which delivers true scientific learning through an action-packed story and spectacular graphic illustrations. The science in the story is backed up through simple experiments that readers can try for themselves.
Computing and Coding in the Real World
By Clive Gifford
Computing and Coding in the Real World looks at applied coding and the computation hidden in the world that surrounds us. Readers will learn how things work, from scanners at supermarket checkouts and distance sensors on cars to 3D printers. Features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. Real-world anecdotes from the world of information technology look at the forerunners of digital technology that have paved the way for coders today.Provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS.Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Great Games and Amazing Animation; Super Social Media and Awesome Online Safety; The Science of Computers; Web Page Design
Create, Watch and Send
By Heather Lyons, Dan Crisp, Alex Westgate
This book will help budding young programmers discover their own creativity. Learn how to write and share a story, upload pictures, make videos and share your creative work with others, then hop online to try out your new skills on the companion website. Let's get coding!Kids Get Coding is a fantastic, hands-on resource for anyone looking to get started with coding. The eight books cover key areas of hte KS1 computing curriculum with simple text. Each title contains practical on- and off-line activities that are easy to follow and fun to try on your own or with friends. Guiding young coders through each title is Data Duck - a computer-programming mastermind here to help with hints and tips!
Coding in the Real World
By Heather Lyons, Dan Crisp, Alex Westgate
This book will help budding young programmers discover the technology in the world around them. Learn how computers play a big part in our everyday lives, controlling our cars, traffic lights, shopping and money, robots and much more, invent your own programs for everyday situations, then hop online to try out your new skills on the companion website. Let's get coding!Kids Get Coding is a fantastic, hands-on resource for anyone looking to get started with coding. The eight books cover key areas of the KS1 computing curriculum with simple text. Each title contains practical on- and off-line activities that are easy to follow and fun to try on your own or with friends. Guiding young coders through each title is Data Duck - a computer-programming mastermind here to help with hints and tips!
Charlie the Choo-Choo
By Beryl Evans, Ned Dameron
'If I were ever to write a children's book, it would be just like this!' Stephen KingEngineer Bob has a secret: his train engine, Charlie the Choo-Choo, is alive ... A children's book and future classic about friendship, loyalty and hard work. Fans of Stephen King's bestselling series will recognise Charlie, the Choo-Choo, adapted from a section of his novel The Dark Tower III: The Waste Lands. The piece of art created by Ned Dameron for book three is now the cover image for this picture book.
By Cheryl Orsini, Cheryl Orsini
Three friends in Spring - Dave, Sam and Joe -with faithful caravan Fran in tow,were heading north for a holiday,off to the seashore, far away.Three friends have an unexpected adventure while on their way to the beach in Caravan Fran. When Fran hits a bump in the road, the friends' dog, Ray, tumbles out and falls in the creek. Sam jumps in to rescue Ray ... then Joe jumps in to rescue Ray AND Sam. Eventually they all make it safely to the seaside - just in time for dinner!A gorgeously illustrated celebration of holidays and friendship told in rhyming text.
By Sarah Ridley
Charles Darwin tells the story of this key scientific figure, covering his origins as the son of a wealthy doctor, to his famous voyage on HMS Beagle, the development of his evolutionary theories and the publication of On the Origin of Species to his death and burial in Westminster Abbey.Super Scientists are first biographies introducing some of the world's great scientists, simply retelling their lives and explaining why their work was important. Illustrated with archive images and photographs, the chronology of each lifetime is emphasised by a timeline that runs through the book.
By Tom Jackson
From ancient Egyptian chariots to sleek modern supercars, trace the evolution of our never ending quest for speed. A host of famous vehicles throughout history show how inventors and engineers have developed and improved on technology to make the car such an important part of human history. This book also dissects some major developments, such as the four-stroke engine, crash-testing and satellite navigation to give a rounded picture of this amazing machine within a timeline framework. Technology Timelines is a series of six book aimed at upper KS2 and early KS3 readers aged 9+, tracing the development of specific technologies through the ages.
By David West
Mechanic Mike knows loads about all sorts of cars. From old-fashioned vintage cars to amazing supercars and everything in between. Find out how may people each car can carry, whether it is fast or slow, the type of engine it has and other bite-sized facts.Part of the series Mechanic Mike's Machines. Introductory books for young readers aged 5+ in the high-interest area of all things mechanical.
Cars, Trucks and Trains
By Jon Richards
Have you ever wondered why and how the car was invented? From steam cars and trains to experiments with rocket powered and flying cars, It'll Never Work: Cars, Trucks and Trains explores the history and development of vehicles that have led to the comforts of modern passenger transport that we know today.Each title in this exciting, high-interest series looks at a different area of technology and engineering and reveals the pioneering ideas and scientific thinking that enabled its development, as well as exposing those that proved to be a dead end. Each spread examines a particular example in depth, bringing in other similar ideas where relevant, and revealing that experimentation and failure often pave the way to technology success. Beautifully designed and illustrated with infographic-style artwork, this series is an excellent technology resource for readers aged 9 and up.
Cats & kittens
By Annabelle Lynch
Animals & Babies: Cats & Kittens explores how kitten grow from cute, playful balls of fur into strong, independent cats - with a little help from their mother!An early years photographic series that looks at the unique relationship between a parent and its baby, tracing their journey together from birth to adulthood. The idea of every animal having a lifecycle is brought to life by big, beautiful images and explained in very simple text of no more than one or two sentences per spread.
By Clive Gifford
Find out all about the World Wide Web, search engines, email, social media - all of which have become part of our everyday lives. Computer Networks looks at how computer technology has changed the way we work, communicate, learn and have fun. The bright and engaging book guides readers with clear explanations of websites and webpages, search engines and email systems. Online security is key in digital learning and advice is included on staying safe online. Practical activities to try at home help reinforce learning and are not linked to specific software or operating systems. Features real-world anecdotes from the world of information technology. Computer Hero features look at the forerunners of digital technology that have paved the way for scientists today.Other titles in the Get Ahead in Computing series: Awesome Algorithms & Creative CodingThe Science of ComputersAmazing Applications & Perfect Programs
Computing and Programming
By Shahneila Saeed
Have you ever played a computer game and then wondered how it was made? Are you a gaming whizz with a taste for all things techie? Then this is the book for you.A perfect guide to learning the skills of computing and programming. Discover how to create your very own computer game - master basic algorithms and instructions, write your own pseudo code, conquer the programming language of Python, and create a game with multiple levels and characters to control.