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Our books
  • Adaptation and Survival

    By Richard Spilsbury
    Authors:
    Richard Spilsbury
    Find out how organisms change to meet the challenges of their environments. This book explores the evolution of different plant and animal species, from changes in physical appearance to adaptation in behaviour, and explains how these organisms have adapted to thrive in an ever-changing world. Includes experiments that demonstrate how animals have adapted to their surroundings and fascinating fact boxes that offer in-depth information on topics such as evolution. An activity project shows students at Key Stage 3 how to investigate what lichens can tell you about the level of air pollution.The six books in the Living Processes series look at the processes all living organisms must carry out in order to stay alive. From feeding and drinking through to breathing and reproducing, it explores the differing ways in which organisms carry them out.
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  • Air

    By Alice Harman
    Authors:
    Alice Harman
    This simple introduction to air looks at what air is, air and animals, how humans breathe air, air and plants, water in the air, the wind, rising and sinking air, air pollution and wind power. Includes a quiz and a step-by-step activity for how to make a wind spinner.
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  • Algorithms and Bugs

    By Heather Lyons, Elizabeth Tweedale, Alex Westgate
    Authors:
    Heather Lyons, Elizabeth Tweedale
    Illustrated by:
    Alex Westgate
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  • Amazing Applications & Perfect Programs

    By Clive Gifford
    Authors:
    Clive Gifford
    Amazing Applications and Perfect Programs explores operating systems, computer programs, sorting and storing files, databases, and the programs that allow users to have fun with words, pictures and sounds. The computers that are used in schools, homes and businesses around the world rely on computer programs. Learn about the amazing variety of these programs today and how they can be used from everything from the most complicated finances to simple word processing. Exercises teach key skills such as word processing, creating documents and using databases. Stretch Yourself features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. True Story features give real-world anecdotes from the world of information technology. Computer Hero features look at the forerunners of digital technology that have paved the way for scientists today.Other titles in the Get Ahead in Computing series: Awesome Algorithms & Creative Coding, Amazing Applications & Perfect Programs, and Computer Networks.
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  • Amazon

    By Adam Sutherland
    Authors:
    Adam Sutherland
    Find out how Amazon grew from an innovative way to sell books into a giant of the technology industry in such a short space of time. It looks at the brightest business minds behind Amazon's meteoric rise, the technological innovation driven by Amazon, from the Kindle to the Fire Phone and what the future might hold for Amazon from drone delivery to space travel!From the battle for eBooks to the company's marketing strategies, this is a fascinating look at Amazon and at the eCommerce industry as a whole. Ideal as a leisure read to accompany Business Studies GCSE or A Level, or for cross-curricular biography and literacy work at KS2.
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  • Animals

    By Leon Gray
    Authors:
    Leon Gray
    Discover the incredible superpowers displayed by creatures in the natural world. Find out how scientists have harnessed or mimicked these superpowers to create amazing developments in technology and medicine. Explore how the creations of animators and filmmakers have been influenced by these superpowers.
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  • Awesome Algorithms & Creative Coding

    By Clive Gifford
    Authors:
    Clive Gifford
    Discover how computers work and learn about computer coding languages. The bright and engaging book guides readers through clear explanations of binary code, simple algorithms and computer language. With real-life examples, readers learn about the development of coding using simple decision-making processes. Looks at programming languages that readers can use themselves, including Scratch and LOGO. 'Stretch Yourself' features give practical activities to help readers explore and test key principles. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. 'True Story' features give real-world anecdotes from the world of information technology. 'Computer Hero' features look at the forerunners of digital technology that have paved the way for scientists today. A practical and much-needed resource for the KS1-2 computing curriculum exploring all aspects of computational thinking. The series breaks down this new curriculum subject into four titles covering key topics: computer science, algorithms & coding, applications & programs, and computer networks. Other titles in the series: The Science of Computers, Amazing Applications & Perfect Programs, and Computer Networks.
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  • A Beginner's Guide to Our Digital World

    By Heather Lyons, Elizabeth Tweedale, Alex Westgate
    Authors:
    Heather Lyons, Elizabeth Tweedale
    Illustrated by:
    Alex Westgate
    This book will help budding young developers explore the fundamental elements of computer code: programming languages, algorithms, loops, variables, co-ordinates ... and what to do when things go wrong! You can then hop online to try out your new skills on the companion website. Once you've got to grips with coding, it's important to understand the world of computers - how pixels make pictures, how sound works in videos, and how to store files so you can find them later. Finally, you can't be a brilliant coder unless you know how to stay safe online. Learn about the Internet, how to keep your information private and how to surf the web safely.Kids Get Coding is a fantastic resource for children looking to get started with coding. The book contains practical on- and off-line activities that are easy to follow and fun to try on your own or with friends. Guiding young coders throughout is Data Duck - a computer-programming mastermind here to help with hints and tips!Kids Get Coding is written by Heather Lyons and Elizabeth Tweedale of blue{shift} - a company dedicated to teaching children to become active creators of technology.
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    The Big Book of Speedy Science

    By Anna Claybourne
    Authors:
    Anna Claybourne
    Send a rocket sky-high, create explosions and make a cup squawk like a parrot! Not only that, these fun craft experiments help you learn about science, too. This book will guide you in easy-to-follow, step-by-step instructions through great crafty experiments, as well as explaining the science of sound, forces, light, how things change and how they grow.Using readily available materials that you can find around your house or school, these experiments couldn't be simpler - or more fun!- includes beautiful step-by-step illustrations- all experiments can be carried out at home or in school- Ties into the science National Curriculum
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  • Bike

    By Paul Mason
    Authors:
    Paul Mason
    Imagine someone gave you a sackful of money and told you to build a bike. You'd definitely want it to be the best bike in the world. But how do you go about designing THAT? Armed with your own imagination and some smart research, find out how you can transform a fantasy design into an actual dream product. You'll apply real-world design considerations to your ideas, refining your design to make it workable and achievable as it takes shape.
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  • Birds

    By Stephen Savage
    Authors:
    Stephen Savage
    Classification: Focus on: Birds shows children how to identify and group birds according to their characteristics. It answers questions such as what is a bird? Where do birds live? What do birds eat? And how do birds get around? Along with many others.The book looks at birds from owls and penguins to eagles and hawks and their young, as well as some more unusual birds such as pelicans and secretary birds. It also offers advice on keeping birds as pets. The book also contains a useful scale to demonstrate the size of many amphibians in comparison to an adult man, along with a topic web, a glossary and some suggestions for extension activities.Other titles in the series include Classification: Focus on: Amphibians, Classification: Focus on: Insects, Classification: Focus on: Reptiles, Classification: Focus on: Mammals and Classification: Focus on: Fish.
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  • Birth

    By Ronne Randall
    Authors:
    Ronne Randall
    Each book explores the ceremonies undertaken by different religions and cultures during birth, coming of age, marriage and death. From the historical background of the rite of passage, through to preparing for the ceremony and the celebrations afterwards, all aspects of these important moments in people's lives are investigated. A chart at the back of the book allows the reader to make simple comparisons between the six main religions.
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  • Body Bugs

    By Richard Spilsbury
    Authors:
    Richard Spilsbury
    Did you know bed bugs can live for a year without eating? Or that head lice use their huge claws to cling on to hairs? Or that around 1 billion bacteria live on each one of your teeth?This book zooms in on some of the weird and wonderful creatures - such as ticks, mites, lice and viruses - that live on and in our bodies. Learn about the creepy crawlies that live in your eyelashes, and meet the worms that feast on half-digested food in your gut. The Zoom In On series shines a powerful light on a world so small that it's normally invisible. Scientists can zoom in on the strange creatures that live there. Now you can look down the microscope and see them too, if you dare...
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  • Brian Cox

    By Hettie Bingham
    Authors:
    Hettie Bingham
    Brian Cox, star scientist! The professor of particle physics is probably best known for his hugely popular BBC programmes about our solar system and the universe. But did you know that he is also a member of the chart-topping pop group D:Ream and that he got a D in his maths A level?Find out about the TV professor and pop star: what inspires Brian, where he grew up, his interests and his work in broadcasting and the world of science. A fantastic resource for biography based project work!
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  • Bugs in your Home

    By Richard Spilsbury
    Authors:
    Richard Spilsbury
    Did you know that a colony of termites can destroy a whole house? Or that houseflies taste with their feet? Or that a silverfish can survive a year without eating?This book zooms in on some of the weird and wonderful creatures - such as spiders, silverfish, dust mites and woodworms - that share our homes. Learn how to follow a cockroach trail, and meet the beetles that love feasting on carpets.The Zoom In On series shines a powerful light on a world so small that it's normally invisible. Scientists can zoom in on the strange creatures that live there. Now you can look down the microscope and see them too, if you dare...
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  • Charles Darwin

    By Cath Senker
    Authors:
    Cath Senker
    This title describes the life and career of Charles Darwin, including an account of his famous voyage and explanations of his theories of evolution and the origin of species, concluding with an analysis of his legacy and contribution to science. The science behind his theories and discoveries are explained through interesting diagrams, and quotation boxes from Darwin and his contemporaries give an insight into this famous scientist's mind.
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  • Communication

    By Tom Jackson
    Authors:
    Tom Jackson
    From microchip mobile phones and Google glasses to mind-controlled computers and dream modification, welcome to the future of communication! Find out all about the mind-blowing science and technology the future has in store for us.
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  • Computer Networks

    By Clive Gifford
    Authors:
    Clive Gifford
    Computer Networks looks at how computer technology has changed the way we work, communicate, learn and have fun. Explore the World Wide Web, search engines, email, social media - all of which have become part of our everyday lives. The bright and engaging design guides readers with clear explanations of websites and webpages, search engines and email systems. Online security is key in digital learning and advice is included on staying safe online. Stretch Yourself features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. True Story features give real-world anecdotes from the world of information technology. Computer Hero features look at the forerunners of digital technology that have paved the way for scientists today.Other titles in the Get Ahead in Computing series: Awesome Algorithms & Creative Coding, Amazing Applications & Perfect Programs, and Computer Networks.
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  • Computing and Programming

    By Shahneila Saeed
    Authors:
    Shahneila Saeed
    The ultimate guide to creating a computer game for children aged 12+. It shows how to master algorithms and instructions, write a pseudo code, conquer the programming language of Python, and create a game with multiple levels and characters to control.
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  • Creating an App

    By Chris Martin
    Authors:
    Chris Martin
    With this book, the Quick Expert's Guide has crafted the perfect guide to becoming an expert app-maker. We show you how to create your very own amazing app from scratch - master HTMLs, programming, embed content galore, and get the insider knowledge on how to keep your user's coming back for more.The Quick Expert's Guide series aids the teaching of computing at KS2 and KS3, encouraging computational thinking and creativity. Each title includes features that break down the complex aspects of the subject, inspirational case studies, activities and a final project to test the reader's new skills. Chapter round-ups also offer tips on key words and phrases as well as boosting self esteem and confidence, in order to walk the walk and talk the talk of a true expert. Also in the series, Being a Youtuber, Building a Website and Computing and Programming.
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