If you're mad about cartoons, this book will help you make the most of your favourite hobby. Find out how to create your own cartoon characters and comic strips, draw manga-style artwork and expand your abilities into computer-generated animations.
Cells and Cell Function
By Carol Ballard
Learn about all about cells, the building blocks of all life. This book explores the structures of planet and animal cells, takes a look at how cells function and discusses the role of they play in supporting all living organisms. It also examines the role of DNA, what happens when cells mutate and examines cutting-edge developments in the scientific investigation of cells, such as stem cell research. Includes investigations that show how to study different cells under a microscope and fascinating fact boxes that offer in-depth information on topics such as fertilisation. An activity project shows students at Key Stage 3 how to create a model of a plant cell.The six books in the Living Processes series look at the processes all living organisms must carry out in order to stay alive. From feeding and drinking through to breathing and reproducing, it explores the differing ways in which organisms carry them out.
By Cath Senker
This title describes the life and career of Charles Darwin, including an account of his famous voyage and explanations of his theories of evolution and the origin of species, concluding with an analysis of his legacy and contribution to science. The science behind his theories and discoveries are explained through interesting diagrams, and quotation boxes from Darwin and his contemporaries give an insight into this famous scientist's mind.
The Chief's Bride: An African Folktale
By Jenny Powell
When Maiba hears a Great Chief is in search of a wife, she decides she must become his bride. She leaves her village and sets off to meet him but she soon encounters animals and people who are not all they seem...This play for children at Key Stage 1 and 2 is set in Africa, with parts for a group of children and extras. This makes it ideal for reading on your own or performing as a group. With notes on staging, costumes and props, you'll have all you need to put on a play!The Putting on a Play is a series of fun plays for children that can be performed as a class or read during a literacy lesson.
Clever Crafts For Kids
By Annalees Lim
This book is full of fun, child-friendly craft ideas for home or school projects. Have fun making a colour wheel, a farmyard from hand prints, a wax crayon batik owl, finger print fireworks, a scrunched seascape, snowflake wrapping paper, a 3-D rainbow, river reflection painting and foil print birthday cards.Easy to follow instructions guide you through the makes in 5-6 simple steps.The fun crafts use inexpensive, easy-to-find materials.The crafts will appeal to both boys and girls.
By Tom Jackson
From microchip mobile phones and Google glasses to mind-controlled computers and dream modification, welcome to the future of communication! Find out all about the mind-blowing science and technology the future has in store for us.
By Clive Gifford
Computer Networks looks at how computer technology has changed the way we work, communicate, learn and have fun. Explore the World Wide Web, search engines, email, social media - all of which have become part of our everyday lives. The bright and engaging design guides readers with clear explanations of websites and webpages, search engines and email systems. Online security is key in digital learning and advice is included on staying safe online. Stretch Yourself features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. True Story features give real-world anecdotes from the world of information technology. Computer Hero features look at the forerunners of digital technology that have paved the way for scientists today.Other titles in the Get Ahead in Computing series: Awesome Algorithms & Creative Coding, Amazing Applications & Perfect Programs, and Computer Networks.
Computing and Programming
By Shahneila Saeed
The ultimate guide to creating a computer game for children aged 12+. It shows how to master algorithms and instructions, write a pseudo code, conquer the programming language of Python, and create a game with multiple levels and characters to control.
Crafts for Accessorising that Look
By Susannah Blake
Give your accessories a gorgeous eco-friendly make-over with these fab craft ideas! From wrist watches to fascinators, this book offers easy step-by-step instructions to upcycle, customise and add sparkle to your style.
Creating an App
By Chris Martin
With this book, the Quick Expert's Guide has crafted the perfect guide to becoming an expert app-maker. We show you how to create your very own amazing app from scratch - master HTMLs, programming, embed content galore, and get the insider knowledge on how to keep your user's coming back for more.The Quick Expert's Guide series aids the teaching of computing at KS2 and KS3, encouraging computational thinking and creativity. Each title includes features that break down the complex aspects of the subject, inspirational case studies, activities and a final project to test the reader's new skills. Chapter round-ups also offer tips on key words and phrases as well as boosting self esteem and confidence, in order to walk the walk and talk the talk of a true expert. Also in the series, Being a Youtuber, Building a Website and Computing and Programming.
By Rita Storey
A fun guide to making cards for children for variety of special occasions. Featuring a wide range of exciting step-by-step projects including a pop-up birthday card and a Father's Day origami card and a Christmas card that glows! This fun guide teaches children a number of different techniques from simple sticking and pasting to more difficult techniques such as papier-mâchè and sewing. Supports the design and technology curriculum for KS2. The cultural significance, science and history behind each project is explained, making the series an excellent cross-curricular resource.
Crime Scene Clues
By Richard Spilsbury
Did you know blowflies can smell a dead body from 16 km (10 miles) away? Or that a person sheds up to 40,000 skin cells every minute? Or that a single hair can tell you if a victim was poisoned?This book zooms in on tiny things - such as hair, skin, broken glass and dust - that reveal the truth about crimes. Learn about the bacteria that tell forensic scientists where someone was killed, and meet the maggots that tell police the time of death of dead bodies.The Zoom In On series shines a powerful light on a world so small that it's normally invisible. Scientists can zoom in on the strange creatures that live there. Now you can look down the microscope and see them too, if you dare...
By Susie Brooks
Exciting and edgy, the Cubism movement changed art forever with by showing the world in a fresh, experimental and challenging new way that merged viewpoints and celebrated the geometric. Beginning in early 20th century Paris with artists Georges Braque and Pablo Picasso, the movement spread around the world, inspiring artists from Piet Mondrian to Paul Klee.An accessible and in-depth guide to some of the most popular and significant art movements, Inside Art Movements explores their origins, evolution and legacy in today's world. For readers aged 9 and up.