Clive Gifford - A World of Computers and Coding - Hachette Children's Group

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A World of Computers and Coding

Discover Amazing Computers and the Power of Coding

By Clive Gifford

  • Hardback
  • £12.99

Discover the world's most amazing computers and find out how to program your own computer game

In this exciting, photo-packed book, discover the world's most amazing computers, from the first mechanical calculators to the latest groundbreaking designs. Step back in time to explore the history of computer gaming - from the first simple pong game to the latest high-tech console. Meet the pioneers of computer programming and gain an insight into how computers work. You can even become a coder yourself - follow step-by-step instructions to program your very own computer game!

  • Other details

  • ISBN: 9781526308177
  • Publication date: 11 Jul 2019
  • Page count: 64
  • Imprint: Wayland
Hodder Children's Books

1001 Really Ridiculously Silly Jokes

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Know any good jokes? Here are 1001 (yes, one thousand and one!) awesome ones for the whole family to enjoy!Why did the empty sandwich go to the dentist?IT NEEDED A FILLING.What do you call a 20,000-year-old joke?PRE-HYSTERICAL.With jokes galore, puns, one-liners, visual gags, play on words and hilarious illustrations. Divided into sections such as 'Hilarious Holidays', 'Teacher Titters' and 'Football Funnies', this book will never get old and will have your friends and whole family laughing. A hilarious bumper book that will captivate any child and spark an interest in reading - created by the bestselling author of Teenage Kicks and Eye Benders, and winner of the Royal Society Young People's Book Prize.

Wayland

Living on the Veg

Clive Gifford, Jacqueline Meldrum
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Super Social Media and Awesome Online Safety

Clive Gifford
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The World Wide Web has changed the way we communicate and socialise with our friends. Super Social Media and Awesome Online Safety investigates how social media sites work and how to stay safe in the online world. Want to type a tweet or write a blog? Upload your photos and videos? Share your news on a social media site? Find out how here!Uncover the code behind the social media networks that connect people around the world. Learn how the networks are built and think about how to participate in them safely and responsibly. 'Try at home' examples encourage you to get practical with computing and are NOT linked to specific software or operating systems. Real-world anecdotes from the world of information technology will inspire a new generation of digital technology scientists.This series will provide support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS.Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Computing and Coding in the Real World; Great Games and Amazing Animation; The Science of Computers; Web Page Design

Wayland

Webpage Design

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The World Wide Web is the world's biggest source of knowledge and entertainment, but how does all that information get there? Webpage Design looks at how people plan, design and code all types of webpages, from social media to shopping sites. Investigate all the options available and see how website designers choose fonts, colours and images, then code it all to create the coolest webpages. Learn the code, pick your pictures and have a go at creating your very own webpage! 'Try at home' examples encourage you to get practical with computing and are NOT linked to specific software or operating systems. Real-world anecdotes from the world of information technology will inspire a new generation of digital technology scientists.This series provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS.Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Computing and Coding in the Real World; Great Games and Amazing Animation; Super Social Media and Awesome Online Safety; The Science of Computers

Wayland

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Clive Gifford
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Computing and Coding in the Real World looks at applied coding and the computation hidden in the world that surrounds us. Readers will learn how things work, from scanners at supermarket checkouts and distance sensors on cars to 3D printers. Features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. Real-world anecdotes from the world of information technology look at the forerunners of digital technology that have paved the way for coders today.Provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS.Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Great Games and Amazing Animation; Super Social Media and Awesome Online Safety; The Science of Computers; Web Page Design

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Rugby

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Tennis

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Looking to take up a new sport? Or just thinking about ways to keep fit and healthy? This book is a great introduction to all the important tennis skills you'll need. Full of skills tips and photos showing key techniques, you'll discover everything - from training to competing - while also finding out something about tennis stars of the past and present. Perfect for readers aged 9 and up.The series Sports Skills covers rules, equipment, famous competitors and major competitions through specially commissioned, step-by-step photography that clearly shows skills and techniques needed for a sport.

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Great Games

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The International Space Station

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What is the space station and how did it get into space? How do astronauts get there and what do they do once they're there? How do astronauts eat, sleep, or even breathe, in space? This book answers all of these questions and more. Find out what it takes to become an astronaut and about the essential science experiments that are being carried out there. What effect does living in space have on the human body, from making you taller to losing your muscles because of zero gravity. If everything floats, then how can you go to the toilet and where does your wee and poo go? There's no bath or shower on the space station, so astronauts clean themselves with towels made damp by adding a little soapy water from a sealed pouch or by using special wet wipes each sealed in foil and containing disinfectant. Uncover all of these fascinating facts in this beautifully illustrated and fun book for children. Written to inspire a new generation of astronauts, Clive's detailed and fact-filled text will make you think you've visited the space station yourself. Fully illustrated by self-confessed space geek illustrator, Dan Schlitzkus, the illustrations are technically accurate and provide true representations of the mechanics, modules and equipment on board the ISS.

Wayland

Greatest Stadiums

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Authors:
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Awesome stats and facts about the greatest football stadiums in the world! From the Nou Camp and the Bernabeu in Spain, to Anfield, Old Trafford, the Emirates and Wembley in England, or the Maracana in Brazil.A football ground is more than just somewhere to view the game. For some fans, it's a home from home, a place of great excitement, tension, disappointment or elation.- Find out why some clubs have moved grounds.- Read about Braga's stadium, in Portugal, that is carved out of solid rock and The Float in Singapore, which is a floating pitch.- Which stadium is the biggest in Europe?- Which stadium crowd makes the most noise? -In which country would you find a stadium with a giant crocodile's head as part of its structure?Quotes from famous footballers and managers highlight why these stadiums are so special.

Franklin Watts

A Robot World

Clive Gifford
Authors:
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In today's wired world, robots are everywhere, from movies, in space, computer games - maybe even walking among us. Aimed at readers aged 7 to 11, this is a look at the rise of robots: how they've developed over time, from early sketches to terrifying battlebots and factory operatives, to the latest AIs running free from their workshops. Presented chronologically, this robot history will focus on landmark robots that have captured the imagination, including creations from popular culture.

Wayland

Ground Control to Major Tim

Clive Gifford
Authors:
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Aimed at children inspired by Major Tim Peake's adventures in space, this 32-page book looks at the history-making career of the man who, in 2016, became the first British astronaut to live and work on the International Space Station. During his time on board the ISS, Tim Peake carried out experiments, performed a crucial spacewalk and took some awesome photographs. He also found time to run a marathon, present an award to Adele and read a bedtime story to children listening 400km below him on Earth. Packed with amazing photographs, this book reveals how Major Tim's fascination with flight and science began and how his career as an astronaut developed, documenting his inspirational journey into space.

Wayland

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Authors:
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