Clive Gifford - Hachette Children's Group

Clive Gifford



Clive Gifford is the author of more than 150 children's books including Eye Benders, winner of the Royal Society Young People's Book Prize, Royal Society-nominated Out of This World and Cool Technology which won the School Library Association Information Book Award. He has travelled through 70 countries, run a computer games company and taken part in all manner of sports from parachuting and gliding to Ultimate Frisbee. Clive's official website can be found at www.clivegifford.co.uk
Wayland

A World of Computers and Coding

Clive Gifford
Authors:
Clive Gifford
Wayland

Players and Skills

Clive Gifford
Authors:
Clive Gifford

Cricket is a game steeped in history and tradition. But it is also one of the most exciting, and rapidly changing, sports in the world. New, fast-paced, forms of the game such as the IPL have attracted a younger fan base, and sponsorship deals and increased media coverage mean that top cricket players are some of the best-known, highly paid, sports stars on the planet. Generation Cricket celebrates the rejuvenation of the game, giving readers a sense of the drama, action and skill involved in playing the game.Generation Cricket: Players and Skills looks at everything involved in playing cricket, from batting, fielding and bowling to scoring, equipment and the pitch. The rules of the game, including the ever-complex LBW law, are explained, along with how runs are made, and the numerous ways a player can be 'out'. The book also looks at some of the key people involved in a cricket match, including the umpire, wicket keeper and captain. Different bowling and batting techniques, from seam, swing and spin bowling to cover drives and hook shots, are also explained. Star Player features provide information about the men and women at the top of the sport both now and in the past, including Sachin Tendulkar, Ashton Agar, Charlotte Edwards, Kevin Pietersen and Muttiah Muralitheran. A comprehensive guide to the players, skills and tactics involved in a game of cricket, Generation Cricket: Players and Skills is ideal for cricket lovers aged 9 and above, either for project work or simply as a great leisure read.

Wayland

Webpage Design

Clive Gifford
Authors:
Clive Gifford

The World Wide Web is the world's biggest source of knowledge and entertainment, but how does all that information get there? Webpage Design looks at how people plan, design and code all types of webpages, from social media to shopping sites. Investigate all the options available and see how website designers choose fonts, colours and images, then code it all to create the coolest webpages. Learn the code, pick your pictures and have a go at creating your very own webpage! 'Try at home' examples encourage you to get practical with computing and are NOT linked to specific software or operating systems. Real-world anecdotes from the world of information technology will inspire a new generation of digital technology scientists.This series provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS.Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Computing and Coding in the Real World; Great Games and Amazing Animation; Super Social Media and Awesome Online Safety; The Science of Computers

Wayland

Super Social Media and Awesome Online Safety

Clive Gifford
Authors:
Clive Gifford
Wayland

Ancient Rome

Clive Gifford
Authors:
Clive Gifford
Wayland

Anglo-Saxon and Viking Times

Clive Gifford
Authors:
Clive Gifford
Wayland

Computing and Coding in the Real World

Clive Gifford
Authors:
Clive Gifford

Computing and Coding in the Real World looks at applied coding and the computation hidden in the world that surrounds us. Readers will learn how things work, from scanners at supermarket checkouts and distance sensors on cars to 3D printers. Features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. Real-world anecdotes from the world of information technology look at the forerunners of digital technology that have paved the way for coders today.Provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS.Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Great Games and Amazing Animation; Super Social Media and Awesome Online Safety; The Science of Computers; Web Page Design

Wayland

Great Games

Clive Gifford
Authors:
Clive Gifford

Great Games and Amazing Animation encourages readers to imagine and design their own computer games, including mazes, Pong and Space Invaders! It will take them through all of the creative steps involved, from initial idea to designing characters and learning the types of code that are used to bring these games to life. Features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. Real-world anecdotes from the world of information technology look at the forerunners of digital technology that have paved the way for animators and games developers today.Provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS.Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Computing and Coding in the Real World; Super Social Media and Awesome Online Safety; The Science of Computers; Web Page Design

Franklin Watts

A Robot World

Clive Gifford
Authors:
Clive Gifford
Wayland

Ground Control to Major Tim

Clive Gifford
Authors:
Clive Gifford
Wayland

Amir Khan

Clive Gifford
Authors:
Clive Gifford

Amir Khan is a world champion boxer, who, in 2004 at the age of just 17, won a silver medal at the Athens Olympics. He is involved in several charitable projects, in Britain and around the world. Let his amazing story inspire you! Top tips give advice on how you can succeed in sport. Inspiration panels show who and what motivated Amir to reach his goals. A Day in the Life feature gives an insight into how Amir might spend his time.Discover more about key figures in the public eye with the Inspirational Lives series. These fascinating biographies focus on influential people, important for their achievements and contribution to their time and industry.Other titles in the series: Andy Murray, David Attenborough, Malala Yousafzai, Nelson Mandela, Stephen Hawking, Tim Berners-Lee and many more.

Wayland

Ancient Egypt

Clive Gifford
Authors:
Clive Gifford
Wayland

Astronomy, Astronauts and Space Exploration

Clive Gifford
Authors:
Clive Gifford

Uncover the amazing story of astronomy, from terrific telescopes to outstanding observatories. Find out about the latest space probes, and learn how rockets lift off. Discover the remarkable astronauts who have set off on stupefying space walks, and take a look at life in space. Find the answer to questions such as:* Which space probe is the farthest from Earth?* How do you go to the toilet in space?* Which probe took a piggy-back ride on an asteroid?* What's a vomit comet?* How much do you grow in space?Perfect for the new curriculum, this fascinating title is packed full of information, number-based awe-inpiring facts and figures.

Wayland

Stars, Galaxies and the Milky Way

Clive Gifford
Authors:
Clive Gifford
Wayland

Amazing Applications & Perfect Programs

Clive Gifford
Authors:
Clive Gifford
Wayland

Awesome Algorithms & Creative Coding

Clive Gifford
Authors:
Clive Gifford

Discover how computers work and learn about computer coding languages. The bright and engaging book guides readers through clear explanations of binary code, simple algorithms and computer language. With real-life examples, readers learn about the development of coding using simple decision-making processes. Looks at programming languages that readers can use themselves, including Scratch and LOGO. 'Stretch Yourself' features give practical activities to help readers explore and test key principles. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. 'True Story' features give real-world anecdotes from the world of information technology. 'Computer Hero' features look at the forerunners of digital technology that have paved the way for scientists today. A practical and much-needed resource for the KS1-2 computing curriculum exploring all aspects of computational thinking. The series breaks down this new curriculum subject into four titles covering key topics: computer science, algorithms & coding, applications & programs, and computer networks. Other titles in the series: The Science of Computers, Amazing Applications & Perfect Programs, and Computer Networks.

Wayland

The Science of Computers

Clive Gifford
Authors:
Clive Gifford

Find out how information technology and digital devices have developed from early machines the size of basketball courts, to the tiny silicon chips being produced today. The Science of Computers takes an overall look at information technology, exploring how computers operate and the amazing devices that are used in homes, schools and businesses today. This practical learning guide lays the groundwork for further exploration of computational thinking. 'Stretch Yourself' features give practical activities to help readers explore and test key principles. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. 'True Story' features give real-world anecdotes from the world of information technology. 'Computer Hero' features look at the forerunners of digital technology that have paved the way for scientists today. A practical and much-needed resource for the KS1-2 computing curriculum exploring all aspects of computational thinking. The series breaks down this new curriculum subject into four titles covering key topics: computer science, algorithms & coding, applications & programs, and computer networks. Other titles in the Get Ahead in Computing series: Awesome Algorithms & Creative CodingAmazing Applications & Perfect ProgramsComputer Networks

Wayland

France

Clive Gifford
Authors:
Clive Gifford

This beautifully designed title offers kids an engaging insight into a fascinating country that is France: its major cities, culture, way of life, food, language, and history - all presented in an engaging writing style. Alongside this core information, readers will find out about fashion, music, popular culture and sport, as well as quirky facts and bite-sized information on French customs and everyday life.

Wayland

Italy

Clive Gifford
Authors:
Clive Gifford
Wayland

Athletics

Clive Gifford
Authors:
Clive Gifford