Related to: 'Enid Blyton's Famous Five'

Author Spotlight with Graham Marks

Chris Higgins

Chris Higgins is an ex English and Drama teacher turned award-winning writer. She has written the My Funny Family series for younger readers, but is probably best known for her teen novels, which have gained her two nominations for Queen of Teen. Here she talks to Graham Marks about how she became a writer, tells us some of her writing secrets and talks about her latest novel, The Day I Met Suzie.

Wayland

Super Social Media and Awesome Online Safety

Clive Gifford
Authors:
Clive Gifford
Wayland

Webpage Design

Clive Gifford
Authors:
Clive Gifford
Wayland

Anglo-Saxon and Viking Times

Clive Gifford
Authors:
Clive Gifford
Wayland

Computing and Coding in the Real World

Clive Gifford
Authors:
Clive Gifford

Computing and Coding in the Real World looks at applied coding and the computation hidden in the world that surrounds us. Readers will learn how things work, from scanners at supermarket checkouts and distance sensors on cars to 3D printers. Features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. Real-world anecdotes from the world of information technology look at the forerunners of digital technology that have paved the way for coders today.Provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS.Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Great Games and Amazing Animation; Super Social Media and Awesome Online Safety; The Science of Computers; Web Page Design

Wayland

Great Games

Clive Gifford
Authors:
Clive Gifford
Wayland

The International Space Station

Clive Gifford, Dan Schlitzkus
Contributors:
Clive Gifford, Dan Schlitzkus

What is the space station and how did it get into space? How do astronauts get there and what do they do once they're there? How do astronauts eat, sleep, or even breathe, in space? This book answers all of these questions and more. Find out what it takes to become an astronaut and about the essential science experiments that are being carried out there. What effect does living in space have on the human body, from making you taller to losing your muscles because of zero gravity. If everything floats, then how can you go to the toilet and where does your wee and poo go? There's no bath or shower on the space station, so astronauts clean themselves with towels made damp by adding a little soapy water from a sealed pouch or by using special wet wipes each sealed in foil and containing disinfectant. Uncover all of these fascinating facts in this beautifully illustrated and fun book for children. Written to inspire a new generation of astronauts, Clive's detailed and fact-filled text will make you think you've visited the space station yourself. Fully illustrated by self-confessed space geek illustrator, Dan Schlitzkus, the illustrations are technically accurate and provide true representations of the mechanics, modules and equipment on board the ISS.

Franklin Watts

A Robot World

Clive Gifford
Authors:
Clive Gifford
Wayland

Ground Control to Major Tim

Clive Gifford
Authors:
Clive Gifford

Aimed at children inspired by Major Tim Peake's adventures in space, this 32-page book looks at the history-making career of the man who, in 2016, became the first British astronaut to live and work on the International Space Station. During his time on board the ISS, Tim Peake carried out experiments, performed a crucial spacewalk and took some awesome photographs. He also found time to run a marathon, present an award to Adele and read a bedtime story to children listening 400km below him on Earth. Packed with amazing photographs, this book reveals how Major Tim's fascination with flight and science began and how his career as an astronaut developed, documenting his inspirational journey into space.

Wayland

Amir Khan

Clive Gifford
Authors:
Clive Gifford
Wayland

Bugs

Clive Gifford
Authors:
Clive Gifford
Wayland

The Universe, Black Holes and the Big Bang

Clive Gifford
Authors:
Clive Gifford

Travel back in time to the Big Bang, and learn about the formation of the universe. Explore the baffling world ofblack holes, and find out how scientists are searching for alien life. Discover the strangest sights of the universe,from quirky quasars to clouds that smell like raspberries. Get answers to questions such as:* What happened after the Big Bang?* How is the universe like a chocolate chip cookie?* Why can't we see black holes?* What is dark matter?* How might the universe end?This book is jam packed with NASA photography, key terms explained simply and fascinating, number-based space facts and figures for all aspiring astronaughts and science whizz kids.

Wayland

Amazing Applications & Perfect Programs

Clive Gifford
Authors:
Clive Gifford

Learn about operating systems, computer programs, sorting and storing files, databases, and the programs that allow users to have fun with words, pictures and sounds. The computers that are used in schools, homes and businesses around the world rely on computer programs. Discover the amazing variety of these programs today and how they can be used from everything from the most complicated finances to simple word processing. Exercises teach key skills such as word processing, creating documents and using databases. 'Stretch Yourself' features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. 'True Story' features give real-world anecdotes from the world of information technology. 'Computer Hero' features look at the forerunners of digital technology that have paved the way for scientists today. This title explores the world of information technology from the inside out, breaks down this new curriculum subject computing into four titles covering key topics: computer science, algorithms & coding, applications & programs, and computer networks. Other titles in the Get Ahead in Computing series: Awesome Algorithms & Creative CodingAmazing Applications & Perfect ProgramsComputer Networks

Wayland

The Science of Computers

Clive Gifford
Authors:
Clive Gifford

Find out how information technology and digital devices have developed from early machines the size of basketball courts, to the tiny silicon chips being produced today. The Science of Computers takes an overall look at information technology, exploring how computers operate and the amazing devices that are used in homes, schools and businesses today. This practical learning guide lays the groundwork for further exploration of computational thinking. 'Stretch Yourself' features give practical activities to help readers explore and test key principles. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. 'True Story' features give real-world anecdotes from the world of information technology. 'Computer Hero' features look at the forerunners of digital technology that have paved the way for scientists today. A practical and much-needed resource for the KS1-2 computing curriculum exploring all aspects of computational thinking. The series breaks down this new curriculum subject into four titles covering key topics: computer science, algorithms & coding, applications & programs, and computer networks. Other titles in the Get Ahead in Computing series: Awesome Algorithms & Creative CodingAmazing Applications & Perfect ProgramsComputer Networks

Wayland

Awesome Algorithms & Creative Coding

Clive Gifford
Authors:
Clive Gifford

Discover how computers work and learn about computer coding languages. The bright and engaging book guides readers through clear explanations of binary code, simple algorithms and computer language. With real-life examples, readers learn about the development of coding using simple decision-making processes. Looks at programming languages that readers can use themselves, including Scratch and LOGO. 'Stretch Yourself' features give practical activities to help readers explore and test key principles. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. 'True Story' features give real-world anecdotes from the world of information technology. 'Computer Hero' features look at the forerunners of digital technology that have paved the way for scientists today. A practical and much-needed resource for the KS1-2 computing curriculum exploring all aspects of computational thinking. The series breaks down this new curriculum subject into four titles covering key topics: computer science, algorithms & coding, applications & programs, and computer networks. Other titles in the series: The Science of Computers, Amazing Applications & Perfect Programs, and Computer Networks.

Wayland

Ancient Rome

Clive Gifford
Authors:
Clive Gifford
Wayland

Stars, Galaxies and the Milky Way

Clive Gifford
Authors:
Clive Gifford
Wayland

Global Cricket

Clive Gifford
Authors:
Clive Gifford
Wayland

Players and Skills

Clive Gifford
Authors:
Clive Gifford

Cricket is a game steeped in history and tradition. But it is also one of the most exciting, and rapidly changing, sports in the world. New, fast-paced, forms of the game such as the IPL have attracted a younger fan base, and sponsorship deals and increased media coverage mean that top cricket players are some of the best-known, highly paid, sports stars on the planet. Generation Cricket celebrates the rejuvenation of the game, giving readers a sense of the drama, action and skill involved in playing the game.Generation Cricket: Players and Skills looks at everything involved in playing cricket, from batting, fielding and bowling to scoring, equipment and the pitch. The rules of the game, including the ever-complex LBW law, are explained, along with how runs are made, and the numerous ways a player can be 'out'. The book also looks at some of the key people involved in a cricket match, including the umpire, wicket keeper and captain. Different bowling and batting techniques, from seam, swing and spin bowling to cover drives and hook shots, are also explained. Star Player features provide information about the men and women at the top of the sport both now and in the past, including Sachin Tendulkar, Ashton Agar, Charlotte Edwards, Kevin Pietersen and Muttiah Muralitheran. A comprehensive guide to the players, skills and tactics involved in a game of cricket, Generation Cricket: Players and Skills is ideal for cricket lovers aged 9 and above, either for project work or simply as a great leisure read.

Wayland

France

Clive Gifford
Authors:
Clive Gifford

This beautifully designed title offers kids an engaging insight into a fascinating country that is France: its major cities, culture, way of life, food, language, and history - all presented in an engaging writing style. Alongside this core information, readers will find out about fashion, music, popular culture and sport, as well as quirky facts and bite-sized information on French customs and everyday life.

Wayland

Italy

Clive Gifford
Authors:
Clive Gifford