Clive Gifford - Enid Blyton's Famous Five - Hachette Children's Group

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  • Paperback £5.99
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    • ISBN:9781444921663
    • Publication date:04 Sep 2014
Books in this series

Enid Blyton's Famous Five

By Clive Gifford

  • E-Book
  • £P.O.R.

A fantastic quiz book for all fans of Enid Blyton and the ever-popular Famous Five.

What is the name of the first book in the Famous Five series?

Who is NOT a member of the Five: Julian, Nora or Anne?

What does George's father do for a living?

So you've read the books, maybe more than once, but how much do you really know about the adventures of the Famous Five? Revisit their best moments and meet all your favourite characters again in this brilliant quiz book.

Biographical Notes

Clive Gifford is an experienced, award-winning writer and editor of children's books.

  • Other details

  • ISBN: 9781444921670
  • Publication date: 04 Sep 2014
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  • Imprint: Hodder Children's Books
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Discover the greatest wonders the ancient world has to offer, from Stonehenge to Angkor Wat and from Machu Picchu to the Great Wall of China. Get up close to their unique features and marvel at their breathtaking dimensions. What threats and challenges to these special phenomena face, and what is being done to ensure their survival for future generations to enjoy?

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Players and Skills

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Cricket is a game steeped in history and tradition. But it is also one of the most exciting, and rapidly changing, sports in the world. New, fast-paced, forms of the game such as the IPL have attracted a younger fan base, and sponsorship deals and increased media coverage mean that top cricket players are some of the best-known, highly paid, sports stars on the planet. Generation Cricket celebrates the rejuvenation of the game, giving readers a sense of the drama, action and skill involved in playing the game.Generation Cricket: Players and Skills looks at everything involved in playing cricket, from batting, fielding and bowling to scoring, equipment and the pitch. The rules of the game, including the ever-complex LBW law, are explained, along with how runs are made, and the numerous ways a player can be 'out'. The book also looks at some of the key people involved in a cricket match, including the umpire, wicket keeper and captain. Different bowling and batting techniques, from seam, swing and spin bowling to cover drives and hook shots, are also explained. Star Player features provide information about the men and women at the top of the sport both now and in the past, including Sachin Tendulkar, Ashton Agar, Charlotte Edwards, Kevin Pietersen and Muttiah Muralitheran. A comprehensive guide to the players, skills and tactics involved in a game of cricket, Generation Cricket: Players and Skills is ideal for cricket lovers aged 9 and above, either for project work or simply as a great leisure read.

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Webpage Design

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The World Wide Web is the world's biggest source of knowledge and entertainment, but how does all that information get there? Webpage Design looks at how people plan, design and code all types of webpages, from social media to shopping sites. Investigate all the options available and see how website designers choose fonts, colours and images, then code it all to create the coolest webpages. Learn the code, pick your pictures and have a go at creating your very own webpage! 'Try at home' examples encourage you to get practical with computing and are NOT linked to specific software or operating systems. Real-world anecdotes from the world of information technology will inspire a new generation of digital technology scientists.This series provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS.Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Computing and Coding in the Real World; Great Games and Amazing Animation; Super Social Media and Awesome Online Safety; The Science of Computers

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Computing and Coding in the Real World

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Computing and Coding in the Real World looks at applied coding and the computation hidden in the world that surrounds us. Readers will learn how things work, from scanners at supermarket checkouts and distance sensors on cars to 3D printers. Features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. Real-world anecdotes from the world of information technology look at the forerunners of digital technology that have paved the way for coders today.Provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS.Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Great Games and Amazing Animation; Super Social Media and Awesome Online Safety; The Science of Computers; Web Page Design

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Great Games and Amazing Animation encourages readers to imagine and design their own computer games, including mazes, Pong and Space Invaders! It will take them through all of the creative steps involved, from initial idea to designing characters and learning the types of code that are used to bring these games to life. Features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. Real-world anecdotes from the world of information technology look at the forerunners of digital technology that have paved the way for animators and games developers today.Provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS.Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Computing and Coding in the Real World; Super Social Media and Awesome Online Safety; The Science of Computers; Web Page Design

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